ALTDBZ RULES
Section II, Characters
Subsection A-1, The
Nature of RP
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There are many kinds of recreational
role-playing in the world. The purpose of this page is to describe what forms of
role play are allowed in Alternate DBZ RP, and how they are supported.
Alternate Dragonball Z
RP supports two main modes of role play: Freeform and
Competitive. RPs from each mode coexist in the same
universe, and what happens in one effects the other. However,
the room's default RPing mode is Competitive. That is to
say that in the event of a conflict between two players, or
within any official plot event in the room, competitive rules
will always be enforced over freeform.
Competitive Role Playing
Competitive
roleplay is a world of play that exists between the airtight,
number-dictated rules of "Strict" play (like Dungeons and
Dragons) and the unimposing, imagination-based Freeform. In
competitive play, players rely strongly, though not completely,
on numbers for all fighting situations and situations where a
character's particular caliber of (usually fighting) abilities
strongly influence RP action. For all other situations, such as
a social play between two characters, very few rules are
enforced. The exception lies with details about a character that
could have a significant effect on others, such as wealth and
powerful personal posessions, which may be regulated by the
staff.
Fights in competitive
play usually consist of a largely freeform post, followed by any
calculated numbers or figures that may be pertinent to the
action taken. For instance, a fighter attacking another in melee
would list a damage and speed power for each attack made, and
these would be derived from the rules. All actions taken against
a character that may not desire it to succeed must be played as
"attempted." That is to say, players should not write that a
thrown punch breaks another character's nose. The player should
write that the character throws a punch, and then the other
character's player decides if it hits, and if so, what damage it
does. The numbers are considered by the receiving player, who
compares it to other numbers that work against offenses (damage
against durability, speed against detection, and so on) when it
is his/her turn to post. The numbers serve only as guidelines
and while strongly overwhelming numbers should by and large
dictate a particular course of action (an attack that completely
overwhelms a defense should probably not cause a small scratch),
we leave it to the defender to decide what exactly occurs.
Players who abuse this liberty will likely find themselves
without other players who want to play with them.
Most of the rules in
this section of the website apply to competitive play. Playing
in freeform allows a player to, by and large, ignore them.
Freeform Role Playing
Freeform role
playing is the root of all role play. In it, players write as
though taking turns writing a fiction novel. The only
restrictions to what is done lies with the setting and any
far-reaching implications of the characters's assertions (being
wealthy or powerful, for instance) Alt DBZ also provides for the
role-playing of fights in freeform. However, if you wish these
plays' actions to carry over into the rest of the room, a few
rules must be maintained.
Freeform Fighting
If you decide to
roleplay a fight between two characters in freeform mode, all
participating players must agree to and conform to this mode. If
one player insists on using competitive rules, all players must
use those rules, or the RP may not occur. With official freeform
fighting, we ask that you only mind the following basic rules:
- Be mindful of
power level comparisons. You are allowed to stretch what
ability one PL has toward a higher one, but stretching it
too far is not allowed. Use common sense. Use the base power
level numbers -- don't worry about modifiers and specific
figures on any actions. Use words rather than numbers to
indicate potency.
- Stay in-character
in all respects. This includes the theme of the techniques
your character has learned. In going freeform, you no longer
are bound to the exact wording of techniques, but please
keep characters abilities within a reasonable scope of
progress to what they have learned so far.
- Power gains are
altered. If your character has felt challenge in a freeform
fight (which means fighting an opponent that you do not
outclass, and that does not outclass you), then your
character gains 1.5% of his/her own power (not a percentage
of the opponent's power, as per competitive play). Passive
Training is redeemed as normal. Techniques that affect gain
do not apply to freeform gains.
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