Section II, Characters
Subsection D, Static
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Static Characters are
characters with properties mixed between Non-Competitive characters and
Competitive characters. They are, essentially, characters with competitive-like
abilities and statistics, but these aspects of the character may be adjusted at
any time by staff review to fit a particular niche in the room. Thus, these
characters lack the requirement of constant playing, because of one important
role or another that they play in the room.
You may not apply for
a Static Character, nor may you request one from staff. Static
Characters are given to players by staff, usually in
acknowledgement of above average storytelling capability, to
fill spaces in the character spectrum that may stay void
otherwise. Owning a static character is considered an honor.
A static character
gains and advances as a normal competitive character. However,
if the character falls out of the niche he/she is supposed to
fill, whether that's by gaining too much or gaining too little,
the staff can elect to review the character and adjust it in any
way they see fit. The staff can also choose to remove the
character from play or have it killed off (these decisions for
the character are no longer made by the player), if a situation
begs it, or if its controlling player abuses its position. They
can also transfer the character to another player, if such an
exchange is deemed necessary.
Static characters must
list this character type in their tags, and abide by all
competitive character tag requirements.
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