Section II, Characters
Subsection E, Minor
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= MORTAL CHARACTERS =
Mortal characters do not necessarily
have to be mortal. They are simply a type of character with such insignificant
powers as to be of little influence in fights. They do not require application
-- you may simply play them. What little powers you choose for your mortals to
have generally falls under stricter guidelines than noncomps. They may not give
any kind of power to other characters. They may not resurrect or heal other
characters. They may participate in plots, but how effective their
efforts are in such plots are entirely in the plot moderator's discretion, and
are not arguable or appealable. In this sense, mortal characters are largely
"visitor" characters, for players who simply want a taste of the
environment, or want to try their hand as the underdog, since most plot events
are geared for higher powered individuals. If this does not suit you, we suggest
you try non-competitive characters. However, unlike noncomps, you do not need a
competitive character to play a mortal.
Mortal characters must display this
character type in their tags.
= NON-PLAYER CHARACTERS =
More commonly known by their
abbreviation, NPCs are even lesser than mortals, and so the rules adhering to
them are both more loose and more strict. NPCs should never have an effect on
the room, at all. They are "makeshift" characters that players throw
together on the fly for mood and filler. They are killed and given life again
without regard. They have no powers beyond the average person, usually. The general rule
is, do what you want with them, as long as it doesn't bother the rest of us.
= PLOT CHARACTERS =
Plot characters are competitive
characters created by plot moderators, sometimes distributed to other players.
Unlike regular competitive characters, plot characters do not require direct
application and approval by staff. Also, they usually have powers well beyond
what normal starting competitive characters may be allowed, especially the main
plot characters. The extent of the powers a plot character may have are usually
decided on a case-by-case basis, and usually rely on how important the plot is,
and how powerful the rest of the characters in the room are. These details are
discussed informally with the staff, usually. One drawback to a plot character
is that it cannot remain in conscious existence after the plot is over, unless
the room and staff approve, under which case their powers are usually reduced
dramatically, or they are changed into non-competitive characters.
Plot characters must state their character type in their tags.
Power level information is also recommended (though not always required) to be
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