ALTDBZ RULES
Section III, Power Level
Subsection B, Ki
Power
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Ki is the energy of life. Often
equated with the soul, the effect of Ki on people is usually rather subtle.
However, all living things have ki. Martial artists can harness their ki to do
amazing things, and in this roleplay, those heights are so profound that proper
training can practically make a demigod out of a man.
Ki amplifies the all around physical
characteristics of a person, from strength, to speed, to durability, without the
requirement of having incredibly huge muscles, making them very adaptable and
robust combatants. Ki fighters, as they're called,
can also launch bursts of their own life force on command, called ki blasts and
ki streams. They can also sense other bodies of ki in their vicinity, and even
use their ki to fly at incredible speeds. In emergencies, they can cause their
aura of ki to explode about them, making for effective air brakes and pushing
away objects that come too close for comfort.
Characters who posess supernormal Ki
powers cannot also have a Physical power level.
Statistics and Details
In a single post in combat, a ki
fighter can choose between one of the following option brackets:
EITHER:
- One ki aura explosion (one per
fight only, see the aura explosion section)
OR:
- Charging / releasing an attack or
technique (see the charging section)
OR:
Any combination of the following, up
to 30% (0.3x) his/her Ki PL in damage worth:
- Movement (dodging, running,
flying)
- Melee (normal punching, kicking,
blocking, etc.)
- Ki Attacks (normal blasts and
streams)
- Temporarily reduce or recharge ki
power
Ki fighters have a general movement
rate of 50% (0.5x) of their Ki PLs, meaning that their limbs, bodies, and
even the projectiles they launch all move at this speed PL.
Also, they are permitted 200%
(2x) of their PL in durability. Ki durability blends in with the body,
bolstering it's strength, and so as durability is worn away by attacks, this is
shown as bodily injuries, which grow greater as the damage continues, just as
any normal person might against another.
Damage dealt by ki fighters drains
that damage amount from their stamina pool, which begins each fight with 400%
(4x) KiPL. If a ki fighter runs out of stamina, they are likely to pass out.
It is NOT a requirement for ki
fighters to have studied martial arts, but some kind of logical explanation
should be given in the character app of a character who has not studied martial
arts. Great ki power almost never comes naturally in the major races.
Aura Explosions
Ki fighters may choose
to release the powerful ki energy stored within them in a
generic, all-encompassing fashion, resulting in a short-distance
shockwave that often comes in handy as a panic button, or a
surprise attack.
The attack expands
from the user for approximately 10 feet, at 50% of the user's
KiPL, and strikes for 100% KiPL in concussive force. Concussive
force does not cause any direct damage -- it simply pushes
targets it strikes. However, being propelled by concussive force
into a solid object can cause up to a third of its force in
damage, depending on distance and the victim's ability.
Charging
Ki fighters have the capability of
building additional power to their melee strikes, ki attacks, and certain
techniques. This is called charging. A character must focus on a
chargeable action
for an entire post to achieve one charge. While charging, a character can only
either continue to charge, get rid of the charge, force pause the charge, or
make use of the charge.
Half charges are not counted. Charge
amount is based on the last post of full charge you were able to achieve. You
have the option of getting rid of the charge or putting it to use (in the action
you were originally charging) at any time during charge, except for techniques
that specifically prevent you from pulling it off prior to a certain charged
amount. Forcing a pause on a charge takes a full post of time, which is not
applied toward your charge amount and is therefore not useful in close combat. A
character may not make a second charge after pausing the first charge. Once a
charge is paused, it can be released without need for additional charging (as
long as tech definitions agree) at any time. Releasing a charge takes no time
and may even occur at the end of your most recent post of charging without
interfering with it.
While charging, if a character is
struck by a significant attack, the charging concentration is considered broken
and the entire charge built so far is lost. This does not apply while a charge
has been paused.
Basic ki charging begins with the
single natural charge (30% (0.3x) KiPL of damage), and this is considered
your first post of charging. After that, each consecutive post of charging adds 10%
(0.1x) KiPL to the damage. A character may not charge a basic attack beyond 70%
(0.7x) KiPL. Speed is not affected by charging.
Temporary Power Reduction
Ki fighters have the option of
reducing their effective power level temporarily. This is usually done to either
reduce their tendency to be sensed and noticed, or to level the playing field
for a weaker opponent. A ki fighter can quickly reduce as much PL in a post as
desired, up until the 10% mark is reached. For a ki fighter to bring his/her PL
below 10% of normal requires a technique.
Once lowered, in order to raise power
again, the character must recharge, or "power up". Unlike powering
down, ki fighters may only recharge up to 25% of their KiPL per post, and doing
so consumes their action for the turn -- recharging a full 25% consumes the
entire turn, to the exclusion of all other actions. Much like charging a ki
attack, the ki fighter must be stationary in order to recharge, and being
attacked can cause an interruption in the recharging process, losing the entire
post's worth of energy. Recharging and lowering power does not cost stamina.
It should be noted that power
lowering, or temporary power reduction, is not the same thing as power hiding,
which is where the ki fighter maintains a normal effective power level but
senses to others at a lower level. This requires a technique -- it is not a
gimme of Ki power.
The Realm of Ki
Techs created with ki generally deal
with life, death, and similar concepts, aside from simple extensions of what ki
fighters have already. Ki techs can enhance or degrade almost any existing
aspect of a person's battle ability, from durability to sense detection. Of the
three types, ki has the easiest time creating, increasing, healing, or spawning
life, and that which is produced tends to stay longest or be permanent, whereas
other powers might not be able to or might require a very long time to research
similar things. Ki also specializes in explosions, fire, and transfer of
energies, as well as optimization of power in general. Ki fighters can develop
"transformations" or "modes" where their power becomes
several times stronger without harm or disadvantage for a short while, whereas
psions and mages have a much greater difficulty with it and may require the
assistance of natural (racial) transformations and modes to augment what they
wish. One often overlooked quality of ki technique potential is that ki fighters
can be very proficient in decay and disruption attacks aimed at penetrating
strong defenses and prohibitive obstacles quickly.
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