ALTDBZ RULES
Section III, Power Level
Subsection G,
Incapacitation and Death
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Even as men wield great earth-shaking
powers, there is always someone better and stronger, and thus, in every equation
of life, there is death. In AltDBZ, there are two states in which a defeated
character falls -- Incapacitation and death. Incapacitation, or incap,
occurs when a character has been defeated beyond the point where it is no longer
capable of defense. Such a character is generally restricted from all but
visitation and healing RPs, and may not fight. The length of such a state is
determined by a rule described later in this section.
Death is exactly what it sounds
like -- a more permanent loss of a character. However, in the world of AltDBZ,
not all things that die are gone forever. There are powers in the world, which
include the almighty and coveted Dragonballs, which can bring fallen characters
back to life. However, such events are always closely moderated by staff and may
not be simply made up on the fly.
When a character falls into incap,
their MUN has three options to figure out how long they stay that way. The first
and preferred way is that the MUN of the character and the MUN of the defeating
character must come to an agreement on how many days the character will be out
for. This is completely up to those MUNs involved. The only restriction is that
it cannot be less than one day, and it cannot be more than twenty days (except
under special circumstances given by staff). The second way is automatically
determined, if the incap was caused specifically by a technique. For instance, a
technique that has a very high damage level but causes the user to fall into
incap. This is always predetermined by the technique and may not be negotiated,
though if the character takes further punishment this level can be increased by
a negotiated number. The third way to discover the length of incap occurs if the
MUN(s) involved in the fight cannot agree on a length. It uses a mathematical
formula, as follows:
If:
D = defeated character's original
maximum durability
T = technique-caused incap days
P = the sum of damage of all blows dealt to the defeated character for one
entire round before incap
N = number of resulting incap days for the defeated character
Then:
N = T + ( P / D ) x 10.
In case of mages, the last defensive
spell shattered is used for the D variable.
If this confuses you, we encourage you
to use the calculator on the Utilities page.
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