ALTDBZ RULES
Section V, Training
Subsection D, Quests
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Quests are special series of
RPs which, together, are like a localized miniplot and usually entirely replace
the tech day requirements of certain item techs. They also effectively remove
almost any requirement for credentials. The item tech must be specifically
applied as discovered, as opposed to being redesigned or otherwise created. The
application staffer will inform you about what exactly will be required of you
-- like if you simply need a certain kind of quest, or if a quest and then some
tech days are needed.
Depending on the equivalent tech day
size of the technique, items may require anything from a few small, two-person
RPs to a full-blown miniplot and some tech days on top of that. Smaller techs
require only minimal intervention from other players. Larger techs may require
multiple people to be involved (it may be possible for another character to end
up with the item instead, though you applied for it). Eventually, administration
of the quests is given to staff instead. There is a certain point where the tech
day size becomes too large for quests to apply -- at which point the item will
be denied. Such items can only be received during major plots, and items
involved in these plots are entirely decided by the staff (though you are free
to suggest yours to them). It should be noted that quests are considered
priveledges that place burdens on people, and so if a player starts to abuse and
constantly request the Quest system, the priveledge will be suspended, at least
until the people are ready to do more quests.
All quests will have at least one
other person involved. The host or dungeonmaster of the quest must not be the
person who applied for it, and must not have any participants in the quest. The
actual quest involved is decided by the host, or the staff when it ascends to
that level.
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