ALTDBZ RULES
Section VI, Races
Subsection B, Saiyans
and Halfbreeds
Back to Rules
These are the official technical
specifications for characters created as Saiyans, Halfbreeds, and their
equivalents (races which aren't them but have statistics exactly like them). If you want
the literary background on Saiyans and Halfbreeds, please visit this
section of the website instead.
Halfbreeds are the offspring of
Saiyans and Humans. While Saiyans have been on the planet so long that
complex family trees have been made between the two races, and there's any
number of Saiyan and Human blood mixes (not to mention mixes with other blood
types), we do not allow players to distinguish every single minute deviation. A
character is to be either considered a Saiyan, a Human, or a Halfbreed ...
however, which of these denominations is not entirely dependent on how much of
each blood a character has, so that characters can claim that one race had
dominance over the other, or one was recessive in another case. Please do not
try to confuse staff by putting down your own unique blood mix in your character
applications. Just pick the statistic set you want... Human, Saiyan, or
Halfbreed. The latter two are listed below.
Saiyan Statistics
Tech Bias: Poor
Saiyans require an extra quarter more tech days
than base (1.25x) that techniques would normally cost. Additionally, they have
problems inventing techniques that have much ingenuity in them at all. They're
allowed to learn more ingenious things from others, however.
Pros and Cons
- Tail - Saiyans have a
monkey-like tail which can be used just like any other limb they have.
However, they may not fire ki attacks from it.
- Racial Ability: Super Saiyan
- Once reached, a Saiyan can transform his or herself into a legendary Super
Saiyan. Super Saiyans effectively get a 6x boost to their Ki PL. When first
achieved, a Saiyan may only turn into a Super Saiyan when he/she feels
genuinely murderous toward his/her opponent, and it may only be activated
once per week. In order to achieve Super Saiyan status, a Saiyan must either
have 180 tech days (no bias change) deducted from his/her starting
allowance, on creation, or must earn it by experiencing a staff-approved
moment of extreme rage which strongly involves at least one other player's
character. There is no power level requirement.
- Inherited Technique: Emotional
Control - This technique permits a Saiyan who has reached Super Saiyan
to use that transformation more often, and in less restrictive
circumstances. Mastery (full research) of this technique is a requisite for
reaching Super Saiyan 2. This technique is measured in levels. Each level
costs 60 tech days (no bias change). Super Saiyan is required to research
this tech.
- Level 1: With this, a
Super Saiyan requires only legitimate anger towards an opponent to
activate (as opposed to murderous intent). Frequency is adjusted to 3
times per week.
- Level 2: Mastery of
emotional control permits the Saiyan to transform when and where he/she
pleases, so long as he/she is conscious. Frequency increases to once per
day.
- Inherited Technique: Ultra Super
Saiyan - This is a special deviation from normal Super Saiyan which
emphasizes strength over speed. The Super Saiyan's strength, while in this
form, is like his/her PL was 9x base, while speed declines to the level it
would be if the Super Saiyan's PL were only 3x base. In order to achieve
this form, the Saiyan must have achieved Super Saiyan, have a base Ki power
level of at least 5000, and have spent 30 tech days (no bias).
- Inherited Technique: Super
Saiyan 2 - This is the highest permitted form of Super Saiyan in Alt DBZ,
currently. It permits the Super Saiyan 10x base PL instead of 6. It is
usable once per week. In order to achieve it, a Saiyan must have achieved
Super Saiyan, mastered Emotional Control (level 2), have a base Ki power
level of at least 10,000, and have produced a storyline which would pass for
a Human epiphany (see the Human statistics for details). Emotional Control
does not alter how often Super Saiyan 2 may be used.
- Racial Ability: Oozaru Form
- As long as a Saiyan posesses his/her tail, whenever he/she gazes at the
light (artificially emulated or not) of the moon, he/she transforms into an
Oozaru -- a 50 foot tall, raging ape creature. All power levels are combined
into Ki, and then that Ki power level is multiplied by 6. All techniques
become useless except for those specifically designed for use during Oozaru.
Without additional training, a Saiyan loses all sane thought while in Oozaru,
blindly attacking everything that it sees, and generally acting like an
enraged ape with ki powers. Oozaru lasts until the tail is removed, or the
light of the moon is gone. Once transformed, the user has no control over
reverting back to normal form again, aside from those already stated
options.
- Inherited Technique: Oozaru
Control - Mastery of this technique permits a Saiyan to retain full
sentient thought while in Oozaru form. However, this does not grant any
special option of reverting out of Oozaru again, outside of normal methods.
It costs 180 tech days (bias is applied).
- Enhanced Gain: Saiyans' base
fight gain is 4% (0.04x) instead of the standard 3%. Passive training and
daily cap are affected accordingly.
- Accelerated Healing: When a
Saiyan is incapacitated, each real day that passes consumes 1.5 incap days.
If the Saiyan is hospitalized, that becomes 3 instead.
- "Anything that doesn't kill
you...": Each real day that passes while a Saiyan is in incap gives
a 2% Ki gain.
- Power Type Specialization:
Any power distributed to Psi or Magic is halved (it takes 2 PL of gain to
get 1 PL of Psi or Magic).
- Rapid Growth - Saiyans are
created with 1.5x the standard PL allowance.
Halfbreed Statistics
Tech Bias: Neutral
Halfbreeds require the base amount of
tech days for their techniques. They tend not to create any particularly
brain-knotting techniques, but they can learn anything taught to them by others.
Pros and Cons
- Tail - Same as a Saiyan's.
- Racial Ability: Super Saiyan
- Same as a Saiyan's, except the multiplier is 3x instead of 6x. Requires 90
tech days at creation, not 180.
- Inherited Technique: Emotional
Control - Same as a Saiyan's, but each level is 30 days instead of 60.
- Inherited Technique: Ultra Super
Saiyan - Same as a Saiyan's, except strength is 6x base instead of 9x,
and speed is reduced to base instead of 3x base. Requires only 2500 KiPL and
15 tech days (and Super Saiyan).
- Inherited Technique: Super
Saiyan 2 - Same as a Saiyan's, but multiplier is 6x base instead of 10x.
Requires only 5000 PL instead of 10,000, in addition to the normal epiphany
storyline, super saiyan, and emotional control mastery.
- Racial Ability: Oozaru Form
- Same as a Saiyan's. However, please note that Oozaru Control is not
available as a Halfbreed.
- Accelerated Healing: Same as
a Saiyan's. However, please note that Halfbreeds do not get extra PL for
being incapped like Saiyans do.
- Rapid Growth - Same as a
Saiyan's, except the allowance multiplier is 1.25x instead of 1.5x.
Back to Rules
|