ALTDBZ RULES
Section VI, Races
Subsection D, Custom Races
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One of the most unique and interesting
paths one can take in character creation in AltDBZ is the creation of a
completely original race. It is also, however, the most taxing and
time-intensive way to go. Unlike character builds, race builds MUST be
well balanced. There is no allowance for extras -- something taken must be
returned in some other way. In fact, in many cases, when you give your race
something special, you must sacrifice something greater for it. The system is
geared such that the greatness of a character is generally determined by their
own actions, and not by their race.
There are two ways to
create a minor race. Each method supports a particular need that
custom races fit.
Formalized Custom Races
The first method is
the formal method. This method is best suited
for races that you wish others to use (or at least leave open
the option to), and is required if you want to create more than
a few members. It represents a serious effort at introducing a
worthwhile race to the room. The race must be applied through
the Custom Race Application.
Once a formalized race
has been approved, players may make as many members of the race
as they desire, so long as the race owner gives them permission
for each character. Players may create as many formalized races
as they can get approved.
There must be at least
three Alt players who are interested in making characters
for the race,
including the person who actually apps for the race. The primary
applicant who does this is known as the spokesperson of
the race, and is the contact that the staff speak to, at least
initially, during the process of approving the application as
well as for any issues that arise later on. For all intents and
purposes, unless he/she otherwise directs the staff, the
spokesperson is the "owner" of the race and has control over its
story and whether or not other users may create more members of
the race.
The other two people
who must be entered are considered to be sponsors. They
do not need to have any kind of power over the race -- their
only obligation is to start creating at least one character for
the custom race within a month of the race's approval. Each
sponsor must make at least one character, for themselves. If the
first attempt(s) are denied, they must continue to try and make
at least one character for the race. If the sponsors fail to do
this in an acceptable time period, the staff may choose to shut
down the custom race and all characters attached to it.
The spirit behind
these rules is that we expect formalized races to have at least
three active characters, for at least the beginning of its
existence. If it becomes apparent that the sponsors have no
intention of playing their characters of the particular race,
the staff may require that the spokesperson either influence the
sponsors to be more active with their characters, or find new
sponsors to make active characters for the race.
Characters of formally
approved races must be applied for after the race has
been approved. For race selection on the character application,
the player should select "(Other) Preapproved Race" and write
the name of the race in the box below it. Players do not need to
write the race's specifications in the individual character apps.
Unique Custom Races
The other method of
getting a custom race is the unique race method. Through
this method, players apply for the entire race inside of a
single character's application. That race may then be applied
for just that one character. It's something to choose when you
want to play something different than what you usually see in
the room every day. Choose this route carefully, however -- you
may only ever have two approved characters with unique races.
Unique races are
applied for by filling out all of the details that would
normally go with a race application (except for contact
information and sponsors, since that information isn't needed)
into the Comments and Notes section of the desired character's
application. You then change the race selector on the
application to "(Other) Unique Member" and type in the name of
the race in the box beneath it. Remember to include essential
details such as tech bias, physical appearance, background,
and the race's pros and cons.
Note that characters
applied with unique races will take significantly longer to
handle. We appreciate your patience.
Players who apply for
characters with unique races may later desire to open up their
race to other players and their character ideas. If you wish to
do so, you must reapply for the race using the formalized
method, complete with sponsors. Your race will then be required
to stand up to the activity standards of a formalized race from
the moment it is re-approved. Beware that the staff may
re-review a unique race that you wish to turn into a formalized
race, and if points of view or rules have changed, the
statistics of the race may need to be changed accordingly. This
will apply to your already existing character as well as any who
apply for the race in the future. If you choose to follow this
path, make sure to note in the Notes, Comments, & Other
Information section that you are switching your character's race
from the one on its application to the one you are applying.
You are not allowed to change the racial technical profile from
it's formerly approved form without staff permission /
requirement!
Please note that we
ordinarily do not allow two (or more) characters to share unique
races by applying for the same race inside their character
applications. If players attempt this and it is discovered by
staff, the staff may require that the original character's
player make the race into a formalized race, or in failure of
that, all characters belonging to the race but the first one
will be required to permanently die or disappear immediately (as
they will no longer be approved for play).
Custom Race Creation Rules
Regardless of which
way you go about it, a custom race is a custom race. Both
methods of applying for them are held to the same standards, and
are handled by essentially the same method.
Custom races are
handled differently than character applications, however. Rather
than starting with an allowance and working down from there with
desired abilities, for custom races, you must start with one of
the major existing races and work from there, maintaining the
balance of pros and cons while you adjust it as you see fit.
This is not a true balance, however, as the more you deviate
from the norm with benefits (the stronger and the more pros you
add), you will need to compensate more than usual with caveats
(you'll need to make bigger and more costly cons). Thus, a race
that has been "tweaked" a great deal from the major race you are
beginning from will end up ultimately worse off than that chosen
major race. This keeps you "honest" by encouraging minimal
adjustments and discouraging powergaming. So long as the
adjustments you make are few and relatively unimportant, equal
balancing can work for you. Generally speaking, changing the
form of a race and other aesthetic changes are very easy to
offset, while trying to justify maximum tech bias and work in
other strong fighting boons could be much more difficult.
Because of the
intricacies of maintaining and judging a race's balance, all
formalized race apps and character apps with races attached will
be reviewed simultaneously by two staffers instead of
one. Because of this, we request that players wait at least two
weeks before inquiring staff about their formalized race apps
and three weeks before inquiring about characters with unique
races.
Here are a few
guidelines for things we typically do not permit in custom
races:
- No unreasonably
massive- or unreasonably small-sized races. A good guideline
might be no smaller than 5x smaller than a typical human,
and no larger than 5x larger than a typical human. This does
not necessarily apply to special transformations the race
may have.
- No races whose
forms are especially unfair in combat (i.e., gelatinous
creatures that don't really take damage, body parts that
make damaging them difficult)
- No collectives,
or races that require multiple sentiences within the scope
of a single character.
- No races that
redefine an unreasonable amount of the rules, or work on a
completely separate rules system.
- No "class"
applications. No race applications with abilities that
belong in a character app (a race app should have abilities
shared by all or most members of the particular race).
Keep in mind that the
above are guidelines only -- there may be and probably are many
general concepts that we simply aren't going to allow for races.
That said, we try to treat new races with an open mind. As long
as you are reasonable about creating your race, we are more
likely to be more reasonable about considering it. On the other
hand, we will sniff out attempts to use the race app to
powergame and rain down on them with swift, apathetic justice.
When You Don't Need To Use A
Race Application
If all you want to do
is change what color the race's skin is and give it pointy ears
and six fingers instead of five and give it an unprovocative,
different history, you don't need to app for it with the race
app, or give it statistics. Just app for it as though you were
making a character of that particular "parent" race, and then
let staff know in the Comments and Notes section of the
character app that the character is a custom race (and let us
know what it's called...!) with the same specs as the race you
specified. These are called spin-off races. Keep in mind that not all body changes are considered
minor enough to qualify for this. If in doubt, ask a staffer
first.
Converting
Old Spin-Off Races Into Formal Races
If you were forced to
create a spin-off race before because custom races were
disabled, you may petition staff to change that race into a
formal race, which will require the normal, formalized
application and processing of the race. The race must already
have three players (including yourself) who own and actively
play at least one character of that race, each. Any adjustments
to techniques and power will be negotiated with staff. You might
not receive full retroactive credit for any PL or tech days you
would have gained from playing with the particular race.
Spin-off race
conversions to unique races are not allowed. However, you may be
allowed to completely reapp your character with the unique race
instead, if that is an appealing option to you.
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