| COMMON
TECH NUMBER (CTN): #0016
Power Type: Physical
Tech Type: Full Passive
Bias Req: Poor
Mand. Charges: n/a
Tech Req: None |
This is learned skill
with a weapon, which can increase with time and practice. It
allows for more thoughtful use of the weapon, often allowing
quicker and more effective strikes than what an amateur would be
able to accomplish.
T E C
H N I C A L - S P E C I F I C A T I O N S
In order to train this
tech, you must consolidate the training to a type of weapon that
your character owns, such as swords, staves, bows and arrows,
knives, and so on. This type must be noted next to this tech, such
as Weapon Proficiency (Sword) or #16 (Sword). Staff
may ask you to make your weapon type more specific, depending on the
situation.
Once trained, the tech
will cause normal operation of the weapon to be
.25x
more powerful than it normally would, and to appear to travel
.25x
faster.
It is important to note that the speed endowed by this
technique is a kind of "virtual" speed. Rather than actual
speed, for melee weapons, that represents difficulty in
reading movement. For ranged weapons, it represents the skill and
accuracy of the user, and his/her ability to read and predict
his/her enemy's movements. Thus, even if this tech
makes the effective speed greater than a victim's eyesight
detection, they can still see it move. However, in turn, they should
find it much more difficult to block or dodge in that respect,
unless they also have weapon proficiency of some kind.
This tech can also be
upgraded to yield greater results. Each level must be accomplished
before reaching the next. The level table is as follows:
| Level |
CTN |
Damage |
Speed |
Additional
Tech Days |
Total
TDs
Invested |
|
-- |
-- |
1x |
1x |
0 |
0 |
| 1 |
#0016 |
1.25x |
1.25x |
30
(23/38) |
30
(23/38) |
| 2 |
#0016a |
1.50x |
1.50x |
45
(34/56) |
75
(57/94) |
| 3 |
#0016b |
1.75x |
1.75x |
75
(56/94) |
150
(113/188) |
| 4 |
#0016c |
2x |
2x |
120
(90/150) |
270
(203/338) |
In addition, this tech can
be trained multiple times for different weapon types.
Training in either
General
Weapons Training tech adds one level of effectiveness to the above,
where applicable,
except for weapons types already at level 4,
which do not receive any additional bonuses. Thus, training anything
up to level 4 in this technique after getting General Weapons
Training is pointless.
IMPORTANT NOTE: If
this technique is used for ranged weapons (such as bows, guns, etc),
no damage bonus is given. Instead, the speed bonus is doubled (1.5x,
2x,
2.5x,
3x).
This tech is not
applicable toward weapons that are permanently attached to the
user (such as claws, or racially natural projectiles),
controlled by an unattached force (such as floating in a psion's
SoI), or any other fashion where it is extremely difficult or
impossible to disarm the weapon from the user. |