ALTDBZ RULES
Section II, Characters
Subsection B.1,
Declared Villains
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Players who have at least one other
active competitive character (staffers decide if players are eligible or not) may elect to create a
Declared Villain character, or to change an
existing character into a declared villain. Declared villains exist to give
the excessive amount of "good guys" a constant challenge, keeping
them on their toes. While competitive characters can
be villainous without being a declared villain, Declared Villains receive many
powerful benefits to assist in their villainy. Those who are
declared villains MUST act in a notoriously villainous manner (again,
judged by staff).
Declared villains receive the
following benefits:
If the villain is created that
way, you will get twice as much PL allowance. If
the villain used to be a normal character, exiting PLs double, and the added PL can be
instantly exchanged for additional techs at a rate of 3 PL per tech day. (talk to a staffer
about this).
- 2-way 2x PL gains from fights with
enemies
When a declared villain fights
with enemies, he/she gets twice as much gain as usual. The enemies also get
a doubled amount of gain. Daily gain cap is expanded by the doubled amount,
to compensate.
The entire army of minions may not
have more than ten times the villain's current PL, total, nor may any single
minion have more than half the current PL of the villain. Killed minions may
be refurbished or replenished as though doing so were a technique, at 1 tech
day per 10% of Villain's PL worth. Each minion may not have more than 90
base tech days' worth of techniques, and may not learn new ones. (See the Techniques
section for information about tech days). All minions are to be played by
the villain's owner.
- A free "escape"
technique
Villains may receive, at any time
in their existence, a free technique. The sole purpose of this technique
must be to unconditionally escape from battle. If further functionality is
desired beyond getting the villain out of the battle (i.e. slowing or
hurting opponents) the entire thing must be applied or submitted as a
technique and further tech days must be spent to develop it. Enemies can
develop an anti-escape tech specific to the villain's escape tech (it must
be specific to the villain) without the need to apply for it, which costs 45
base tech days and nullifies all effects of the escape tech, including the
actual ability of the villain to escape.
Reversion
Competitive characters can only be
declared villains once in their lives, though that once may last as long as
necessary. A character that chooses to revert from declared villain
into a regular character must reduce all power level and assets by half (the
balance of this is to be negotiated with a staffer).
The player of the declared villain
is responsible for coming up with any reasons needed to explain the drop or
rise in power that accompanies becoming a declared villain, and giving up that
status. A character who gives up declared villainhood may still go back to
being villainous, but the benefits of a declared villain will be forever lost.
Each player may own no
more than one Declared Villain at a time. It is also possible to make
one
Declared Villain considered "inactive", allowing for another
declared villain without necessarily having to kill off or demote the old
villain. The player must notify staff about making the villain
inactive. For a month after that point, the character must be completely
inactive, meaning that they cannot be roleplayed whatsoever during that time,
and may not have a direct or indirect influence on other characters. After the
month, the character is officially considered inactive, and the player is
allowed to get a new villain. The inactive villain must continue to remain as
inactive as previously described until the player makes him/her active again,
which requires that no other declared villains be active, and that the
character has been inactive at least for one month.
The Conversion Process, in
Detail
When an existing,
qualifying character decides to convert to Declared Villainhood,
a particular process is followed, with regard to boosting
techniques and power. The character's total power is doubled,
and the added half is set aside. That increased power can be
converted, either partially or wholly, into a particular amount
of tech days. The remainder becomes power, which can be
distributed amongst the character's power types.
Power can be converted
into tech days, at a rate of 216 PL per 72 tech days, or at a
rate of 10% of the additional power per 72 tech days, whichever
consumes more power. These chunks of conversion may not be
divided down into smaller, more convenient portions. Overflow is
considered wasted and may not be saved for future techniques. At
no time may a conversion to declared villainy benefit the
character with more than 720 tech days. All tech days created by
this process MUST be spent immediately. Thus, the player
may wish to get several new techniques approved to cover the
potential gain.
Unless an item is part
of the storyline that lead to a character becoming a DV, or the
character knows how to create particular items, no items may be
purchased by the tech days created through this process. If and
when a DV character decides to convert back into normalcy again,
all techniques gained through this process are immediately
lost. It is possible to re-research techniques lost in this
way -- no further application is needed.
In addition, all PL
gained from this process is lost, along with half of all power
gain received since being converted to a declared villain.
Tag Requirements
Declared villains must state
their declared villainhood in their tags. They must also display, at least,
the power ratings of any minions in play. This can be either in
the tag or simply stated IC or OOC each time the minions enter
play.
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