ALTDBZ RULES
Section III, Power Level
Subsection A, General
Details
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Power Level, Defined
Power Level is the number (or numbers)
we use to compare how much stronger or faster something is than something else.
We got the number from the TV show ... the scouters that Frieza's army used came
up with numbers that gauged a person's "fighting power" or "power
level".
In the show, scouters only read the
power of Ki, which is the power that advanced martial artists use (In the
Japanese show, they didn't call it Power Level at all, but instead just "Ki.").
There are more kinds of power besides Ki, though. You could have Psionic,
Magical, or Physical, too. Each means something different for you, and follows
its own specific set of rules. It's even possible for a character to have more
than one kind of power level.
Most characters currently start with 1,500
PL. If you request for your character to start with some techniques, their worth is taken out of your starting PL
by staff (see the Techniques section for
details).
Don't try to figure out just what one
PL stands for. It could be said that 1 PL is like the ability to lift 25 pounds,
but there's so much contradiction about what one PL can do and another can't
that you're really better off just realizing that everybody who is competitive
has almost godlike fighting powers, and the strength of those powers are
compared by how much more or less one is than another. Mortal characters are
usually around the 5-10 PL range.
Flavors of Power
The four types of power are Ki,
Magic, Psi, and Physical. Each has its pros and cons, and each is balanced
with the others. Ki is the power of the spirit and life, used by martial
artists. Psi is the power of the mind and willpower, often found in the
intellectually advanced. Magic is the power of the arcane and divine,
employed by studious mages or by creatures and people who are aligned strongly
with the gods. Each power has its own unique configuration, meant for a
particular style of play. Physical power, in particular, is custom-made
by the player, either in the race application or the character application, and
includes mechanical power as well as sheer muscular ability.
There are six kinds of PL
numbers,
to express different properties of the power of something. It is important to
distinguish between them, because they are not the same, and are not always
compatible with other types (1 in Strength PL can't be compared with 1 in Speed PL,
for instance).
A PL number is one of the following:
- Character PL. A number
indicating the general abilities of a character or NPC in a particular power
type, such as Ki or Psi. Usually, when somebody refers to a person's PL, they are referring to
his/her Character PL, or the total of all his/her Character PLs. All other
power level numbers are based on these. A "Mortal" PL indicates a
PL of a particular type that is less than 50.
- Strength PL. A number
indicating an amount of force with which something is done, usually
translated straight to damage in most situations. Works with the same units
as Durability PLs, but not the same units as Speed and Detection PLs. When
somebody refers to the PL of an attack, they usually mean the Strength PL,
often accompanied by the Speed PL.
- Speed PL. A number
indicating how quickly something is moving. Works with the same units as
Detection PLs, but not the same units as Strength and Durability PLs.
- Durability PL. A number
indicating the toughness and damage resistance of something. Damage to an
object is determined by how the Strength PL of an offense (or Strength PL of
a series of offenses) compares to the Durability PL of a defense. When they
are equal, hypothetically speaking (though players have some liberty here),
the defense crumbles, which in the case of a person means the person falls
unconscious or is no longer able to fight. When the Strength is weaker, less
severe damage is done, and when it is stronger, the defense is crumbled
faster or to greater effect (for a person, incapacitation or death).
- Detection PL. A number
indicating the speed limits of something's senses. When the Speed PL of
object A goes beyond object B's Detection PL (eyesight, for example), object
A becomes less trackable, and seems to disappear and reappear, making
prediction of movement less possible. It should be noted that just because
an object can sense and track the movements of something doesn't mean that
they can move fast enough to compensate. That is determined by the object's
bodily Speed PL, along with the distance factors (i.e. if an attack is
coming from far away, there is more time to compensate with dodges and
blocks than if it was close).
- Stamina PL. A number
indicating the general level of endurance for a certain power type in a
character. Performing any superhuman action drains from the "stamina
pool," which for most power types is four times (400%) the Character PL
of that type. The amount drained is usually either equal to the damage
caused by the action, if it can be determined, or by the "natural
charge" of the power type that the action belongs to. For Ki, this is
30%. For Psi, 20%, and for Magic, 60%. Movement is usually not considered
for stamina purposes unless the character does an excess of rapid movement.
When a character's Stamina PL in a power type wears out, that power type is
exhausted and cannot be used. When this is the case for Ki and Physical
powers, it usually results in the character passing out, or coming close to
passing out.
Tag Requirements
All competitive characters must have
their Character PLs clearly displayed in their tags, which means one Character PL for
each significant power type they possess. Total PL sums, suppressed/lowered PL
counters, and power multiplier counters are optional, but if you do not place
them in your tag (with the exception of total PL), you must make these things
perfectly clear in your RP, or else your RP partners may choose for themselves.
You may NOT substitute placing
your base PLs in your handle-linked webpage for placing them in your
tag. Having these items in your tag is not an option for competitive characters.
All numbers should be kept to a minimum of four digits of
accuracy at all times. For instance, 12,785,122 may be abbreviated to as small a
number as 12.79 million (four digits, rounding up the fifth) but not 12.8
million. All percents and decimals indicated by themselves should be
considered portions of a player's particular power level.
Sight Detection
All characters who are not blind or
without seeing organs can detect movement with their eyes up to a speed PL equal to
the total of all their Character PLs added together. Certain races may change
this. Keep in mind, however, that just because your character can see an
incoming attack doesn't mean that the character has enough speed to avoid it.
Also, a character may not move any faster than he/she can see, or otherwise
detect in a similar manner.
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