ALTDBZ RULES
Section V, Training
Subsection A, General Training Info
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In Alternate Dragonball Z, there are
three main ways to increase the abilities and powers of your character.
Passive Training.
Passive training is the leading way
for progress to be made, both for power and techniques, because little effort
on the player's behalf is required. You are given a credit every day, and when
you role play (like normal) you can redeem those credits for power and
technique advancement.
Solo Training
To make use of solo training, the
player writes up a single, long post describing their character training
either at power or at a technique. The solo is shown to a staffer, and the
staffer decides if it is approved. If it is approved, an amount of gain is
received for that which was trained.
Sparring / Fighting
Inherent to Dragonball Z, a great
deal of character gain revolves around sparring (friendly practice fighting)
and fighting with other characters. This requires no staff intervention, and
gives the largest potential gain of the three types, but in order to qualify,
both (or all) fighters involved must be challenged.\
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