Disarm

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COMMON TECH NUMBER (CTN): #0008

Power Type: Physical
Tech Type: Full Active
Bias Req: Poor
Mand. Charges: n/a
Tech Req:
None

Disarm makes a focused attempt to remove an opponent's weapon from grasp. It works better if the user is also using a weapon. This is beyond a normal, stylized disarming attack in that it forces the opponent to deal with unprecedented speed and power.

T E C H N I C A L - S P E C I F I C A T I O N S

User focuses on removing an opponent's weapon from immediate accessibility. User must be within melee range upon execution, unless using a ranged weapon (not to be confused with a ranged attack, such as ki or psi).

Without weapon: 1.5x as much strength and speed.

With weapon: 2x as much strength and speed.

Note: Ranged weapons do not receive strength bonuses from this tech.

This tech may only be used twice per day.

45 (34/56) tech days.


Modified: 3 Jun 2003
Webmaster: pboxcki02@sneakemail.com