Meditation

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COMMON TECH NUMBER (CTN): #0011

Power Type: Physical
Tech Type: Full Active
Bias Req: Poor
Mand. Charges: n/a
Tech Req:
None

During Meditation, a fighter can remove the stresses of combat from his/her body by relaxing and refining mental acuity, bringing the world back into focus.

T E C H N I C A L - S P E C I F I C A T I O N S

In order for this tech to work, the user must not have any lasting duress, such as lingering effects from spells, poisons, concentration, or environmental tension.

While active, this tech consumes one whole post at a time and replenishes 50% PhysPL of the user's physical stamina. However, during such a post, the user may not move, attack, or defend him/herself.

Before being active, the user must prepare in the previous round to meditate. Though this takes up no action time from the user, it is a signal which can be read by the opponent. On the other hand, a user can come out of meditation without further adieu.

If the user is struck while this tech is active, the benefits for the current post are ruined, and the user must start again, once conditions are more optimal.

A user cannot replenish more than his/her normal maximum stamina in this way.

This technique and the psionic technique Trance may be used simultaneously.

This tech costs 75 (56/94) tech days.


Modified: 4 Jun 2003
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