COMMON
TECH NUMBER (CTN): #0011
Power Type: Physical
Tech Type: Full Active
Bias Req: Poor
Mand. Charges: n/a
Tech Req: None |
During Meditation,
a fighter can remove the stresses of combat from his/her body by
relaxing and refining mental acuity, bringing the world back into
focus.
T E C
H N I C A L - S P E C I F I C A T I O N S
In order for this tech to
work, the user must not have any lasting duress, such as lingering
effects from spells, poisons, concentration, or environmental
tension.
While active, this tech
consumes one whole post at a time and replenishes 50%
PhysPL of the user's physical stamina. However, during such a post,
the user may not move, attack, or defend him/herself.
Before being active, the
user must prepare in the previous round to meditate. Though this
takes up no action time from the user, it is a signal which can be
read by the opponent. On the other hand, a user can come out of
meditation without further adieu.
If the user is struck
while this tech is active, the benefits for the current post are
ruined, and the user must start again, once conditions are more
optimal.
A user cannot replenish
more than his/her normal maximum stamina in this way.
This technique and the
psionic technique Trance may be used simultaneously.
This tech costs 75
(56/94)
tech days.
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