COMMON
TECH NUMBER (CTN): #0017
Power Type: Physical
Tech Type: Full Passive
Bias Req: Poor
Mand. Charges: n/a
Tech Req: None |
Instead of focusing on a
single type of weapon, this tech expresses a general knowledge of
weapons and how they are used in combat, making one particularly
deadly with all manners of weapons.
T E C
H N I C A L - S P E C I F I C A T I O N S
This is the broadened and
generalized version of Weapon Proficiency.
Rather than being focused on a specific weapon type, a character may
choose to study this technique in either melee weaponry or ranged
weaponry (or both, if both versions are studied) and increase
his/her effective skill with those weapons.
When a user trains
in General Weapons Training - Melee (CTN #0017a), he/she can perform
offensive and defense maneuvers with any melee weapon with .25x
more force and .25x
more apparent speed than usual. The other version of this tech,
General Weapons Training - Ranged (CTN #0017b), gives no force
bonus, but gives a
.50x
apparent speed bonus instead. Neither tech may be trained more
than once. Melee weapons that are thrown are still considered
melee.
It is important to note that the speed endowed by this
technique is a kind of "virtual" speed. Rather than actual
speed, for melee weapons, that represents difficulty in
reading movement. For ranged weapons, it represents the skill and
accuracy of the user, and his/her ability to read and predict
his/her enemy's movements. Thus, even if this tech makes the
effective speed greater than a victim's eyesight
detection, they can still see it move. However, in turn, they should
find it much more difficult to block or dodge in that respect,
unless they also have weapon proficiency of some kind.
Only one level of this technique is available, but it is
cumulative with levels of Weapon Proficiency (For instance, if
you learn one level of WP: Swords and this tech, you effectively
have Level 2 of WP for Swords. You continue to use the tech day
requirement for the level of WP that you're at, however.).
However, training in this technique does not permit an effective
WP above level 4 (thus, training level 4 WP in Swords after
gaining this tech would be pointless, and already having level 4
WP for Swords when you get this tech would not make the
effective level any higher.).
This tech is not
applicable toward weapons that are permanently attached to the
user (such as claws, or racially natural projectiles),
controlled by an unattached force (such as floating in a psion's
SoI), or any other fashion where it is extremely difficult or
impossible to disarm the weapon from the user.
This tech costs 120
(90/150)
tech days.
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