COMMON
TECH NUMBER (CTN): #0037
Power Type: Physical
Tech Type: Full Passive
Bias Req: Poor
Mand. Charges: n/a
Tech Req: None |
Despite the broad notion
that all people with physical powers are experts at martial arts,
there are some who are much more adept at it, finding key places
to strike where some would blindly charge, and mastery of body
mechanics in close combat. This technique reflects true mastery of
hand to hand combat.
T E C
H N I C A L - S P E C I F I C A T I O N S
Once trained, the tech
will cause normal, unarmed, hand to hand (non-tech) combat from the character
to any opponent(s) within 10 feet to be enhanced. It may be
continued on to further levels, for those desiring further
benefits. The details for each level of training in this tech is
detailed below.
Level |
CTN |
Damage |
Speed |
Additional
Tech Days |
Total
TDs
Invested |
0 |
n/a |
1x |
1x |
0
(default) |
0 |
1 |
#0037 |
1.10x |
1.10x |
30
(23/38) |
30
(23/38) |
2 |
#0037a |
1.15x |
1.15x |
45
(34/56) |
75
(57/94) |
3 |
#0037b |
1.20x |
1.20x |
75
(56/94) |
150
(113/188) |
In order for the above
effects to take place in any part of battle, the following
criteria must be met:
- No weapons or armor
(like shields) that could impede or alter hand-to-hand combat
may be wielded by the user.
- Opponents must be
within 10 feet of the user, both for offense and defense
effects. This means that people being shot at with projectiles
from a distance will not be able to use this tech to defend
against it.
- Effects are halved if
affected opponent(s) or their attacking effects are not
humanoid.
- Effect only works on
the user's body, and ONLY the user's body, not anything
affected by, effected by, or connected to the body.
- No effect is given to
ranged attacks made by the user, including characters whose
races have projectiles built into their bodies.
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