ALTDBZ RULES
Section II, Characters
Subsection B,
Competitive Characters
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Competitive characters are what most
of our characters are. They are the fighters. They are the wielders of great
power who do all the talking as well as the walking as far as plots are
concerned. Most of our rules are there to manage the competitive characters, but
you'll find that competitive characters get a lot more RP than other kinds.
Competitive characters have several
important attributes.
Power, in Alt, is generally measured
and judged on a numerical gauge called Power Level, or PL for short. The power a
character has is sometimes split and divided over four power types -- Ki, Psi, Magic, and
Physical. Once there, power determines a large chunk of what your character is
capable of doing, compared to another character, such as speed, strength, and the
ability to even detect what your opponent is doing. Power Level is discussed in much greater detail in another
section.
Suffice to say, normal competitive
characters get fifteen hundred (1,500) PL when they're made.
Techniques (or "techs" as
we usually call them) are your character's special powers, abilities, and
skills that help to improve a character's general fare in this game.
They usually rely on the character's power level(s) to determine how strong they are.
For example, a powerful fireball, or a temporary burst in speed are both
considered techniques. They can
also include items such as weapons, armor, and vehicles as well as almost
all magical spells. Techniques are discussed in much greater detail in another
section.
Most of the time, a character has to
apply for a tech and then develop it through a specific process, but
characters can start with pre-learned techniques too. However, these will take
a significant amount of your starting PL away, depending on the number and strength of
the techs you choose.
All characters have a race. By race,
we mean a race like Human, Namek, or
Saiyan. These are some of the major races
that exist in the room. You can find out more about all of them in their
respective sections. Races often determine what your character will be good at or bad
at, and sometimes give you extra powers. You can make your own race too, but
we STRONGLY discourage you from doing that until you have a strong
concept of how things work in the room. Getting a custom race approved can
take a LONG time. NOTE: Applications for Minor
Races are temporarily being refused. See this section
for details.
Applying for a Competitive
CharacterAll
Competitive characters have to eventually be applied for and approved, in this
room. You have to use this form to apply for a character. Effectively
applying for a character isn't as easy as it looks, though. 75% of all beginners
to the room fill in their first app insufficiently, and must go over the entire
concept with staff, consuming a lot of time.
The general rules for applying for a
character are as follows:
1) You must have an account on
IMC already before applying for a character.
2) You must explain all of your
technique(s) in "room terms", or the terminology we use to explain the
workings of techs. See the Room Terms section for details.
3) You must note if you wish
your character to hold any position of prestige or power that should be
recognized by other players. Not all such requests will be approved.
4) You may not apply for source
characters (characters from the show or from any other publication) or any
characters related to those characters.
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Competitive characters MUST
be applied for AND approved by an authorized staffer before they may be played
as full characters. The only exception
to this process is in Playtesting Mode. See below for details.
Characters are expected to be
applied as new to the world of power fighting, regardless of their PL. Such
new characters typically have much fewer techniques than veteran characters.
You should not expect any leniency or special rewards if you say your
character is the ruler of something, or if you argue that your character has
been RPed for years and deserves some advantage. We will not bend our universe
to fit your character's story. You must bend your character's story to fit
into the room.
DO NOT APPLY FOR SOURCE CHARACTERS!
Source characters are characters directly from Dragonball Z or any other
published TV show, book, magazine, or otherwise. These characters will not
even be reviewed. Do not apply for characters who are related to source
characters, unless you have staff permission to do so.
Competitive characters do not have
to state their character type in their tags, but, the following MUST
be kept in their tags, regardless of circumstances:
- All base power levels
- The passive training gauge, if in
use
- Any incap days that currently
apply
In addition, you must list the names
of all of a competitive character's techniques, both complete and in progress,
including items and common techs. However, you are allowed to circumvent this
rule if you place the names of the techniques on a page linked to the
character's handle. Techniques that are still in progress must have their
progress clearly displayed with the tech name, in a manner which will allow
staff members to easily understand it.
We would like to strongly suggest
that you also place any statistic modifications or power multipliers in your
character sheet or tag, because if you do not, you will be required to explain
them when they come into effect in the RP. Failure to do so gives the other
player(s) fair grounds to ignore them.
IMC has pre-built, easy to make,
web-based character sheets for the purpose of displaying your Alt DBZ
characters' various traits. We suggest you use them, as it can make life much
easier with your competitive characters. Ask the staff for instructions on how
to create and use one.
If you are unsure if a character has
potential to be worth the effort of developing and applying, try a simple Playtest
of that character, instead. As a playtesting character, you do not have to
apply for the character for two weeks, nor do you have to work out your
technique specifics. However, you should have a general idea of what your PL
is (1,500 or under) and the names of any techs you are planning to use
while playtesting. Playtesting characters must be either applied for or
discarded at the end of the two week period. Playtesting characters
immediately turn into full competitive characters when they have become
approved, assuming all statistics given by the approval email. They must be
discarded or at least put on complete hold if the application is denied. Only
new characters who have not yet been approved may be playtested. Once you
submit your character application for the playtesting character, you may
extend that playtesting period until the character's application is approved
or denied.
Characters in playtesting mode are
subject to several restrictions, because of their liberty in entering the
room. They may:
- Engage in social RPs
- Engage in fights and spars
- Maintain generic, low-maintenance
stats
- Have their RPs (and all actions
within) voted out of existence by other participants.
They may not:
- Engage in any kind of official
storyline RP
- Give others PL or technique gains
- Keep any gains received before
being approved
- Kill characters
- Own any considerable amount of
property or estate
- Be in declared villain mode
Playtesting characters must state
that they are being playtested in their tags.
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